A playable multiplayer RPG sandbox built with Tile Tick Core RPG. Explore tile-based combat, skills, quests, and banking in a demo intended to grow into a standalone game.

THE WORKSHOP · Game Systems & Frameworks
Tile Tick Core RPG
An OSRS-inspired Unity framework for building tile-based RPGs, with tick-based combat, skills, quests, inventory, banking, dialogue, and server-authoritative multiplayer.
Creator-supplied tool profile. Any ChronicleScape editorial assessment is labeled separately below.
Tile Tick Core RPG by Green Cloak Games gives Unity developers a foundation for building classic, RuneScape-inspired RPGs. Its connected systems cover tile-based movement, character progression, combat, inventory, equipment, banking, NPCs, dialogue, quests, saving, and world interactions.
Melee, ranged, and magic share a common combat flow, with configurable attack styles, ammunition and rune costs, projectiles, experience rewards, and NPC behavior. Gathering and production skills sit alongside the broader progression system, while editor tools help authors create the content that makes a world their own.
The multiplayer architecture places gameplay authority on the server. Movement, combat, inventory, quests, banking, travel, and saving resolve there, while clients present input, animation, UI, and effects. Developers should test performance and hosting requirements against their own intended player counts.
Start with the included demo scene, duplicate working examples, then replace their art, definitions, and values with your own. Green Cloak Games provides separate documentation tracks for designers configuring content and programmers extending the framework.
Documentation: https://greencloakgames.com/docs/tile-tick-core-rpg/index.html
Official store listing: https://assetstore.unity.com/packages/templates/packs/tile-tick-core-rpg-388908
THE PROBLEM IT SOLVES
Where this helps.
Building a classic RPG means connecting movement, combat, progression, items, NPCs, quests, and persistence. Tile Tick Core RPG provides those systems within one framework, reducing the work of integrating separate packages and giving developers a shared foundation to extend.
PUT IT TO WORK
Built for this.
Prototyping RuneScape-inspired games; building top-down, tile-based RPGs; creating multiplayer RPG projects; and authoring custom items, enemies, skills, shops, dialogue, and quests with Unity editor tools.
A closer look

















USE SUPPLIED BY AN AUTHORIZED DEVELOPER OR CHECKED BY EDITORS