Tile Tick Core RPG cover with the title and a low-poly character in a dungeon.

THE WORKSHOP · Game Systems & Frameworks

Tile Tick Core RPG

An OSRS-inspired Unity framework for building tile-based RPGs, with tick-based combat, skills, quests, inventory, banking, dialogue, and server-authoritative multiplayer.

By ChronicleScape EditorPublished Oct 16, 2026Updated Oct 16, 2026

Creator-supplied tool profile. Any ChronicleScape editorial assessment is labeled separately below.

Tile Tick Core RPG by Green Cloak Games gives Unity developers a foundation for building classic, RuneScape-inspired RPGs. Its connected systems cover tile-based movement, character progression, combat, inventory, equipment, banking, NPCs, dialogue, quests, saving, and world interactions.


Melee, ranged, and magic share a common combat flow, with configurable attack styles, ammunition and rune costs, projectiles, experience rewards, and NPC behavior. Gathering and production skills sit alongside the broader progression system, while editor tools help authors create the content that makes a world their own.


The multiplayer architecture places gameplay authority on the server. Movement, combat, inventory, quests, banking, travel, and saving resolve there, while clients present input, animation, UI, and effects. Developers should test performance and hosting requirements against their own intended player counts.


Start with the included demo scene, duplicate working examples, then replace their art, definitions, and values with your own. Green Cloak Games provides separate documentation tracks for designers configuring content and programmers extending the framework.


Documentation: https://greencloakgames.com/docs/tile-tick-core-rpg/index.html

Official store listing: https://assetstore.unity.com/packages/templates/packs/tile-tick-core-rpg-388908

THE PROBLEM IT SOLVES

Where this helps.

Building a classic RPG means connecting movement, combat, progression, items, NPCs, quests, and persistence. Tile Tick Core RPG provides those systems within one framework, reducing the work of integrating separate packages and giving developers a shared foundation to extend.

PUT IT TO WORK

Built for this.

Prototyping RuneScape-inspired games; building top-down, tile-based RPGs; creating multiplayer RPG projects; and authoring custom items, enemies, skills, shops, dialogue, and quests with Unity editor tools.

A closer look

Tile Tick Core RPG combat demonstration with prayer controls and a tile grid.
Tile Tick Core RPG combat demonstration with prayer controls and a tile grid. Official Asset Store screenshot.
Tile Tick Core RPG demo world with the prayer panel open.
Tile Tick Core RPG demo world with the prayer panel open. Official Asset Store screenshot.
Tile Tick Core RPG NPC conversation and quest interface.
Tile Tick Core RPG NPC conversation and quest interface. Official Asset Store screenshot.
Tile Tick Core RPG bank interface with stored items and inventory.
Tile Tick Core RPG bank interface with stored items and inventory. Official Asset Store screenshot.
Tile Tick Core RPG shop window displaying items for sale.
Tile Tick Core RPG shop window displaying items for sale. Official Asset Store screenshot.
Tile Tick Core RPG tutorial dialogue alongside the skills panel.
Tile Tick Core RPG tutorial dialogue alongside the skills panel. Official Asset Store screenshot.
Tile Tick Core RPG quest journal showing objectives.
Tile Tick Core RPG quest journal showing objectives. Official Asset Store screenshot.
Tile Tick Core RPG quest completion window and rewards.
Tile Tick Core RPG quest completion window and rewards. Official Asset Store screenshot.
Tile Tick Core RPG Project Hub with content databases and editor shortcuts.
Tile Tick Core RPG Project Hub with content databases and editor shortcuts. Official Asset Store screenshot.
Tile Tick Core RPG dialogue graph editor with connected conversation nodes.
Tile Tick Core RPG dialogue graph editor with connected conversation nodes. Official Asset Store screenshot.
Tile Tick Core RPG item database and item properties.
Tile Tick Core RPG item database and item properties. Official Asset Store screenshot.
Tile Tick Core RPG NPC database with character definitions.
Tile Tick Core RPG NPC database with character definitions. Official Asset Store screenshot.
Tile Tick Core RPG world object database and object properties.
Tile Tick Core RPG world object database and object properties. Official Asset Store screenshot.
Tile Tick Core RPG drop table editor with loot entries.
Tile Tick Core RPG drop table editor with loot entries. Official Asset Store screenshot.
Tile Tick Core RPG quest database with objectives and rewards.
Tile Tick Core RPG quest database with objectives and rewards. Official Asset Store screenshot.
Tile Tick Core RPG combat simulator with statistics and damage charts.
Tile Tick Core RPG combat simulator with statistics and damage charts. Official Asset Store screenshot.
Tile Tick Core RPG project settings and configuration in Unity.
Tile Tick Core RPG project settings and configuration in Unity. Official Asset Store screenshot.

USE SUPPLIED BY AN AUTHORIZED DEVELOPER OR CHECKED BY EDITORS

Out in the world

Tile Tick Core RPG demo world with the prayer panel open.
Playable DemoNew

In development

Tile Tick Core RPG Framework Demo

Green Cloak Games

A playable multiplayer RPG sandbox built with Tile Tick Core RPG. Explore tile-based combat, skills, quests, and banking in a demo intended to grow into a standalone game.

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